Showing posts with label gamescape. Show all posts
Showing posts with label gamescape. Show all posts

Tour Schedule: Post-High School Reality Quest by Meg Eden

/ Jun 8, 2017

Hello FFBC Team! This is the tour schedule for for Post-High School Reality Quest, that is being released on June 12, 2017 by Rare Bird Books.

The tour will run from June 13th - 17th and there will be available the following types of posts:
  • Reviews
  • Guest Posts (Limited Spots)
  • Interviews (Limited Spots)
  • Favorite Quotes (Blogger's Choice)
  • Promotional Post

Post-High School Reality Quest

by Meg Eden
Publisher: Rare Bird Books
Release Date: June 13, 2017
Genre: Young Adult
 photo addtogoodreadssmall_zpsa2a6cf28.png photo B6096376-6C81-4465-8935-CE890C777EB9-1855-000001A1E900B890_zps5affbed6.jpg

Synopsis:

Buffy is playing a game. However, the game is her life, and there are no instructions or cheat codes on how to win.

After graduating high school, a voice called “the text parser” emerges in Buffy’s head, narrating her life as a classic text adventure game. Buffy figures this is just a manifestation of her shy, awkward, nerdy nature—until the voice doesn’t go away, and instead begins to dominate her thoughts, telling her how to life her life. Though Buffy tries to beat the game, crash it, and even restart it, it becomes clear that this game is not something she can simply “shut off” or beat without the text parser’s help.

While the text parser tries to give Buffy advice on how “to win the game,” Buffy decides to pursue her own game-plan: start over, make new friends, and win her long-time crush Tristan’s heart. But even when Buffy gets the guy of her dreams, the game doesn’t stop. In fact, it gets worse than she could’ve ever imagined: her crumbling group of friends fall apart, her roommate turns against her, and Buffy finds herself trying to survive in a game built off her greatest nightmares.


Meg Eden's work has been published in various magazines, including Rattle, Drunken Boat, Poet Lore, and Gargoyle. She teaches at the University of Maryland. She has four poetry chapbooks, and her novel "Post-High School Reality Quest" is forthcoming from California Coldblood, an imprint of Rare Bird Lit. Check out her work at: www.megedenbooks.com









June 13



June 14



June 15


Deal Sharing Aunt- Q&A
The Hermit Librarian- Review & Favorite Quotes

June 16


June 17


YA and Wine- Review
Ink of Blood- Review


Giveaway




  • 1 copy of POST-HIGH SCHOOL REALITY QUEST by Meg Eden
  • Book Swag
  • U.S. Only
  • Ends June 20th
  • Please read the Rules & Regs in the Rafflecopter before entering

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Tour Schedule: Gamescape, Overworld (The Nova Project #1) by Emma Trevayne

/ Aug 30, 2016

Gamescape: Overworld (The Nova Project #1)
by Emma Trevayne
Publisher: Greenwillow
Release Date: September 13th 2016
Genre: Young Adult, Science Fiction, Fantasy, Dystopia
 photo addtogoodreadssmall_zpsa2a6cf28.png photo B6096376-6C81-4465-8935-CE890C777EB9-1855-000001A1E900B890_zps5affbed6.jpg

Synopsis:

The planet is dying. Centuries of abuse have damaged the earth beyond repair, and now all the authorities can do is polish the surface, make the landscape look pretty to hide the disease within. Two prominent yet mysterious businessmen couldn’t fix it, either, but they did something even better. Together, they invented Chimera, the most complex and immersive virtual reality video game the world has ever known. The Cubes in which Chimera is played quickly became a fixture of this landscape: part distraction, part hospital, and almost wholly responsible for holding up the failing world economy.

Miguel Anderson is also dying. He isn’t the only one who plays the game–everybody does–but Miguel has more reason than most: When players leave their Cubes for the day, the upgrades and enhancements they’ve earned for their virtual characters leave with them. New lungs to breathe poisoned air, skin that won’t burn under the sun are great and everything… but Miguel, born as broken as the earth, needs a new heart–and soon–if he wants any hope of surviving just a little longer.

Then the two Gamerunners announce a competition, with greater rewards and faster progression than ever before, and Miguel thinks his prayers have been answered. All he needs to do is get picked to lead a team, play the game he’s spent years getting good at, and ask for his prize when he wins. Simple, really.

At first, things seem to go according to plan. Mostly, anyway. Inside his Cube, with his new team–including his best friend–at his back, Miguel begins his quest. He plays recklessly, even dangerously, for someone whose most vital organ could give up at any moment, but his desperation makes him play better than ever. The eyes of the world are on him, watching through status updates and live feeds, betting on his chances. With greater rewards, though, come greater risks, and the Gamerunners seem to delight at surprising the competitors at every turn. As he ventures deeper into a world that blends the virtual and the real to an unsettling degree, Miguel begins to wonder just why the game was invented at all, and whether its stakes could be even higher than life and death.


YA sci-fi/cyberpunk writer. Fan of words and music and chocolate. Represented by Brooks Sherman of FinePrint Literary Management. My first novel, CODA, will be out Spring 2013 from Running Press Kids, and its sequel, CHORUS, will be released the following year.




A Dream Within A Dream - Top 10 List


Ruth Reads - Review


fallxnrobin - Review
The Bookworm Central - Review + Playlist + Favorite Quotes


Curling Up With A Good Book - Fun Facts About Gamescape: Overworld

Skye's Scribblings - Guest Post
Ink of Blood - Review + Character Interview


The Alchemy of Ink - Review + Playlist
Raquel Gabrielle's Blog - Review + Favorite Quotes


COMING SOON!



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Tour Sign-Up: Gamescape: Overworld (The Nova Project #1) by Emma Trevayne

/ Aug 25, 2016

Hello FFBC Team! We are now announcing a new tour we're hosting for Gamescape: Overworld, that is being released on September 13th 2016 by Greenwillow.

The tour will run from September 13th to September 19th and there will be available the following types of posts:
  • Review (Limited spots)
  • Interviews (Only 2 Available)
  • Guest Post (Only 1 Available)
  • Fun Facts About Gamescape, Overworld (Only 1 Available)
  • Top 10 List (Only 1 Available)
  • Character Interviews (Only 3 Available)
  • Playlist (Blogger's Choice)
  • Dream Cast (Blogger's Choice)
  • Favorite Quotes (Blogger's Choice)
  • Promotional Post
Remember that September 13th is reserved for the Welcome Post, so do not pick September 13th in the sign-up form.

Reviewers will receive a digital copy of the book via Edelweiss. So, before signing up, make sure you have an account on Edelweiss.

As always, there will be a tour giveaway provided by the author. Details to come soon!

IMPORTANT NOTE: Signing up for the tour does not guarantee you will be selected. We will reach out to all hosts that have been chosen once the sign-ups have closed and the tour schedule has been published.



Gamescape: Overworld (The Nova Project #1)
by Emma Trevayne
Publisher: Greenwillow
Release Date: September 13th 2016
Genre: Young Adult, Science Fiction, Fantasy, Dystopia
 photo addtogoodreadssmall_zpsa2a6cf28.png photo B6096376-6C81-4465-8935-CE890C777EB9-1855-000001A1E900B890_zps5affbed6.jpg

Synopsis:

The planet is dying. Centuries of abuse have damaged the earth beyond repair, and now all the authorities can do is polish the surface, make the landscape look pretty to hide the disease within. Two prominent yet mysterious businessmen couldn’t fix it, either, but they did something even better. Together, they invented Chimera, the most complex and immersive virtual reality video game the world has ever known. The Cubes in which Chimera is played quickly became a fixture of this landscape: part distraction, part hospital, and almost wholly responsible for holding up the failing world economy.

Miguel Anderson is also dying. He isn’t the only one who plays the game–everybody does–but Miguel has more reason than most: When players leave their Cubes for the day, the upgrades and enhancements they’ve earned for their virtual characters leave with them. New lungs to breathe poisoned air, skin that won’t burn under the sun are great and everything… but Miguel, born as broken as the earth, needs a new heart–and soon–if he wants any hope of surviving just a little longer.

Then the two Gamerunners announce a competition, with greater rewards and faster progression than ever before, and Miguel thinks his prayers have been answered. All he needs to do is get picked to lead a team, play the game he’s spent years getting good at, and ask for his prize when he wins. Simple, really.

At first, things seem to go according to plan. Mostly, anyway. Inside his Cube, with his new team–including his best friend–at his back, Miguel begins his quest. He plays recklessly, even dangerously, for someone whose most vital organ could give up at any moment, but his desperation makes him play better than ever. The eyes of the world are on him, watching through status updates and live feeds, betting on his chances. With greater rewards, though, come greater risks, and the Gamerunners seem to delight at surprising the competitors at every turn. As he ventures deeper into a world that blends the virtual and the real to an unsettling degree, Miguel begins to wonder just why the game was invented at all, and whether its stakes could be even higher than life and death.


YA sci-fi/cyberpunk writer. Fan of words and music and chocolate. Represented by Brooks Sherman of FinePrint Literary Management. My first novel, CODA, will be out Spring 2013 from Running Press Kids, and its sequel, CHORUS, will be released the following year.

Continue Reading