Hello FFBC Team! We are now announcing a new tour we're hosting for Gamescape: Overworld, that is being released on September 13th 2016 by Greenwillow.
The tour will run from September 13th to September 19th and there will be available the following types of posts:
- Review (Limited spots)
- Interviews (Only 2 Available)
- Guest Post (Only 1 Available)
- Fun Facts About Gamescape, Overworld (Only 1 Available)
- Top 10 List (Only 1 Available)
- Character Interviews (Only 3 Available)
- Playlist (Blogger's Choice)
- Dream Cast (Blogger's Choice)
- Favorite Quotes (Blogger's Choice)
- Promotional Post
Remember that September 13th is reserved for the Welcome Post, so do not pick September 13th in the sign-up form.
Reviewers will receive a digital copy of the book via Edelweiss. So, before signing up, make sure you have an account on Edelweiss.
As always, there will be a tour giveaway provided by the author. Details to come soon!
IMPORTANT NOTE: Signing up for the tour does not guarantee you will be selected. We will reach out to all hosts that have been chosen once the sign-ups have closed and the tour schedule has been published.
Gamescape: Overworld (The Nova Project #1)
by Emma Trevayne
Publisher: Greenwillow
Release Date: September 13th 2016
by Emma Trevayne
Publisher: Greenwillow
Release Date: September 13th 2016
Genre: Young Adult, Science Fiction, Fantasy, Dystopia
Synopsis:
The planet is dying. Centuries of abuse have damaged the earth beyond repair, and now all the authorities can do is polish the surface, make the landscape look pretty to hide the disease within. Two prominent yet mysterious businessmen couldn’t fix it, either, but they did something even better. Together, they invented Chimera, the most complex and immersive virtual reality video game the world has ever known. The Cubes in which Chimera is played quickly became a fixture of this landscape: part distraction, part hospital, and almost wholly responsible for holding up the failing world economy.
Miguel Anderson is also dying. He isn’t the only one who plays the game–everybody does–but Miguel has more reason than most: When players leave their Cubes for the day, the upgrades and enhancements they’ve earned for their virtual characters leave with them. New lungs to breathe poisoned air, skin that won’t burn under the sun are great and everything… but Miguel, born as broken as the earth, needs a new heart–and soon–if he wants any hope of surviving just a little longer.
Then the two Gamerunners announce a competition, with greater rewards and faster progression than ever before, and Miguel thinks his prayers have been answered. All he needs to do is get picked to lead a team, play the game he’s spent years getting good at, and ask for his prize when he wins. Simple, really.
At first, things seem to go according to plan. Mostly, anyway. Inside his Cube, with his new team–including his best friend–at his back, Miguel begins his quest. He plays recklessly, even dangerously, for someone whose most vital organ could give up at any moment, but his desperation makes him play better than ever. The eyes of the world are on him, watching through status updates and live feeds, betting on his chances. With greater rewards, though, come greater risks, and the Gamerunners seem to delight at surprising the competitors at every turn. As he ventures deeper into a world that blends the virtual and the real to an unsettling degree, Miguel begins to wonder just why the game was invented at all, and whether its stakes could be even higher than life and death.
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